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Gimmick and Bolt
Mr. Yakkerboo
Panels

Animation

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Video Production stuff goes here
Reality Capture stuff goes here
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Landscape Mountains Visualizer Loop

June - August 2023

Roles: Environment, simulation, composition, post effects. 

Motion background loop of a lake at a snowy mountain. Created with Unreal Engine for a calm and relaxing mood to act as a visualizer to music created by Andrew Guan.

The first version contains the natural color palette of the snowy landscape. The second contains a color palette of blues, purples and pinks rotating in the background, giving a slightly more coolish lavalamp aesthetic. 

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Pirate Ship Composition

September - December 2022

Roles: Environment, simulation, composition, post effects. 

Copmosition placing a pirate ship in the Yarra Rivver over Flinders Gate Bridge in Melbourne, Victoria, Australia.

This project was to place a 3D asset of some kind into the real world. I took several pictures around Melbourne and settled with the image looking over the Flinders Gate Bridge. I acquired the pirate ship from Poly Haven and camera placed it in Autodesk Maya, generated reflections and then exported everything to Adobe Photoshop where the composited pirate ship was placed and the environment was altered to help tell the story.

Original Photo of Fliders Gate Bridge
Fianl Composite of Pirates at Fliders Gate Bridge
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Audio Craft stuff goes here
IT stuff goes here
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ABOUT
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Rigging and motion capture are two major passions of mine. I am skilled in industry programs and pipelines such as Autodesk Maya, Epic Games Unreal Engine, the entire Adobe Creative Suite, Apple LiDAR, Microsoft Kinect and Pixar Universal Scene Description. I am also well versed in cross-disciplinary tasks so I can better understand the production pipeline to effectively and seamlessly collaborate with the rest of the team.

I was born and raised in Southern California with aspirations to be a film director. I had heavy inspiration from Tim Buron’s stop-motion films and expressed my creativity in the same way. My first creations were made using the Digitial Blue camera and software with Lego Bricks and Minifigs. Not too long after, I dived into Macromedia Flash in 2004 and continued my way to Adobe Flash, Photoshop and Illustrator. By 2011, my journey with Autodesk Maya for graphic design and animation began.

I moved to Melbourne, Australia in 2013 and studied my bachelor's at SAE University College Melbourne to take my skills and interests further. I have worked as Project Lead and Producer (Panels, 2023), Technical Director (Gimmick and Bolt, 2023), Audio Effects Artist and Casting (On Ice, 2024) and Creature Specialist (Mr. Yakkerboo, 2023). I thrive in a team environment, work well under pressure, and bring a contagious energy often motivating those around me.

Tech isn’t just my career; it’s my lifestyle. In my downtime, I enjoy gaming, going to pop culture events like PAX and Comic-Con, and exploring VR videography using 360° cameras and LiDAR depth sensors. I’m also really into anime and gaming culture, and I love keeping up with the latest tech news. My aesthetic direction usually takes a stylized approach where I find myself often drawn to creature design; making characters with a bit of a quirk to them. I treats every role like it matters; because to me, it does.

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September - December 2023

Roles: Rigging, Producer, Animation, Motion Capture, VFX, Actor, Systems

A short film trailer created by Jukebox about two characters escaping from prison in the depths of space, respawning every time they die. As this was a team major production, we aimed to work with industry tools, techniques and quality.

My role on the team was rigging the character Gimmick, managing recording for voice actors, motion capture for detailed animated shots, and investigating cooperative systems and engaging with Pixar’s Universal Scene Description in the form of NVIDIA Omniverse.

Gimmick Action Pose
Gimmick and Bolt Character Duo
Gimmick Full-Body Rig
Gimmick Ears Rig IK
Gimmick Ears Rig IK MEL Script
Gimmick Ears Rig Spline
Gimmick Full-Face Rig
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Soundbooth 2
Soundbooth 3
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February - July 2023

Roles: Rigging, Modeling, UV, Animation, Concept

Short film created by Platypus Posseinspired by the Pakenham, Victoria mascott: the Yakkerboo; the friendly, bunyip, swamp creature. Riley wanders into Mr. Yakkerboo’s travel agency and is taken across Australia on a surreal adventure ending at Mt. Ulruru.

My role on the team was creating the Yakkerboo model (inspired by Julia Squires statue on Main Street in Pakenham), rigging him, animation and technical animation. I was also the original source for the story creation featuring the Yakkerboo.

Mr. Yakkerboo Walk Cycle
Mr. Yakkerboo Action Pose
Mr. Yakkerboo Character Duo
Mr. Yakkerboo Character Duo -CONCEPT-
Mr. Yakkerboo Rig and Topology
Mr. Yakkerboo Smug
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May - August 2023

Roles: Producer, Rigging, Rendering, VFX, SFX, Dynamics

Advertisement created by Panels with the intention of addressing a mondern-day social dilema. A short story about two mothers saving their precious family memories from data leaks.

My role on the team was producer where I managed weekly minutes and meetings and managed and organized our filesystem and collaboration. I was also the lead rigger for the Mother characters and their children. I took care of rendering and post-production and much of the water dynamics in the advertisment.

Mother Gif
Panels Set Arangement
Panels Mother Rig
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February - May 2024

Roles: Recording Technician, Sound Production Advisor, Assistant Technical Rigger

Short film created by Plum Studios. After awakening from a coma, Lola finds herself trapped in her basement with a robot caretaker, Kla-Ra, who doesn’t seem to be exactly what it seems.

My rolein this production was audio, specifically the voices. I built modular recording booths with recording equipment and helped direct voice lines and efforts and directed variations. After recording, it was my task to robotimize Kla-Ra’s voice in a way which did not destroy the acting. I also assisted with technical rigging where I created Mel Script to influence Kla-Ra’s IK rig to move and rotate appropriately to the model.

Soundbooths
Sound Monitoring
Kla-Ra Arm
Mel Script
Kla-Ra Voice Alter
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May - August 2022

Roles: Rigging, Lighting, Shading, VFX, SFX, Voice, Concept

Short film created by 3 Dudes Making Stuff for a client brief known as Laundromatica; a distopyan future where laundry means everything.

My role on the team was rigging the main character, Dennis, and rendering effects such as lighting and shading. The style proposed to the client involved a toon style with thick outlines and harsh lighting to give a well balanced mix of western cartoon and serious tone.

Dennis Rig
Dennis Waving
Lighting and Shading Comparison
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