Rigging and motion capture are two major passions of mine. I am skilled in industry programs and pipelines such as Autodesk Maya, Epic Games Unreal Engine, Apple LiDAR, Microsoft Kinect and Pixar Universal Scene Description. I am also knowlegeable in the surrounding skills so I can better understand the production pipeline; to effectively collaborate with the rest of the team.
I was born and raised in Southern California with aspirations to be a film director. I had heavy inspiration from Tim Buron’s stop-motion films and expressed my creativity in the same way. My first creations were made using the Digitial Blue camera and software with Lego Bricks and Minifigs. Not too long after, I dived into Macromedia Flash in 2004 and continued my way to Adobe Flash, Photoshop and Illustrator. By 2011, my journey with Autodesk Maya for graphic design and animation began.
I moved to Melbourne in 2013 and studied my bachelor's at SAE University College Melbourne to take my skills and interests further. I have worked as Project Lead and Producer (Panels, 2023), Technical Rigger (Gimmick and Bolt, 2023), Audio Effects Artist and Casting (On Ice, 2024) and Creature Specialist (Mr. Yakkerboo, 2023). I thrive in a team environment, often motivating the rest of the team to do our very best.
Professionally, I am an adult, but my inner child is what drives my creativity. My aesthetic direction usually takes a stylized approach. I enjoy making characters that have a bit of a quirk to them and find myself often drawn to creature design.
Roles: Rigging, Producer, Animation, Motion Capture, VFX, Actor, Systems
A short film trailer created by Jukebox about two characters escaping from prison in the depths of space, respawning every time they die. As this was a team major production, we aimed to work with industry tools, techniques and quality.
My role on the team was rigging the character Gimmick, managing recording for voice actors, motion capture for detailed animated shots, and investigating cooperative systems and engaging with Pixar’s Universal Scene Description in the form of NVIDIA Omniverse.
Short film created by Platypus Posseinspired by the Pakenham, Victoria mascott: the Yakkerboo; the friendly, bunyip, swamp creature. Riley wanders into Mr. Yakkerboo’s travel agency and is taken across Australia on a surreal adventure ending at Mt. Ulruru.
My role on the team was creating the Yakkerboo model (inspired by Julia Squires statue on Main Street in Pakenham), rigging him, animation and technical animation. I was also the original source for the story creation featuring the Yakkerboo.
Advertisement created by Panels with the intention of addressing a mondern-day social dilema. A short story about two mothers saving their precious family memories from data leaks.
My role on the team was producer where I managed weekly minutes and meetings and managed and organized our filesystem and collaboration. I was also the lead rigger for the Mother characters and their children. I took care of rendering and post-production and much of the water dynamics in the advertisment.
Roles: Recording Technician, Sound Production Advisor, Assistant Technical Rigger
Short film created by Plum Studios. After awakening from a coma, Lola finds herself trapped in her basement with a robot caretaker, Kla-Ra, who doesn’t seem to be exactly what it seems.
My rolein this production was audio, specifically the voices. I built modular recording booths with recording equipment and helped direct voice lines and efforts and directed variations. After recording, it was my task to robotimize Kla-Ra’s voice in a way which did not destroy the acting. I also assisted with technical rigging where I created Mel Script to influence Kla-Ra’s IK rig to move and rotate appropriately to the model.
Short film created by 3 Dudes Making Stuff for a client brief known as Laundromatica; a distopyan future where laundry means everything.
My role on the team was rigging the main character, Dennis, and rendering effects such as lighting and shading. The style proposed to the client involved a toon style with thick outlines and harsh lighting to give a well balanced mix of western cartoon and serious tone.